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Advanced [show]


Solomon Weston, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. His hair is short and red. His amber eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a mountains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Expand his business; and wants to raise his children well

Ideals: Fighting. Bonds: Nature, Job, Family. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Solomon Weston, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Kirby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He carries with him a set of longbows on his belt, each one with a amber on the hilt. His hair is long and red with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His eyes are violet.

Personality: He has always had a great fascination with Human culture. He is frequently practicing swordplay.

History: Born to a Spy, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Gardener for hire.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Racist. Bonds: Military, Poor, Job. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Kirby, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, violet cloak. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

John Coombs, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Geoffrey began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Doctor

Voice: German accent

Attributes [hide]

Geoffrey Everleigh, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Amber (150 gp). Deep blue spinel (300 gp).


Social Check DCs


Gerald York, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair and beard is wavy and long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Attractive. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Gerald York, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs

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