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NPC Generator

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Advanced [show]


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He wears a Stetson hat to hide his balding. His violet eyes peer out from beneath his Stetson yellow hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Roofer.

Motivation: He has a crush on the local Sellsword; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Gentry, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow trousers with white and green striped suspenders. He wears various colorful collared shirts. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Roger was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Roger never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Persistence. Bonds: Nature, In love, Criminal record. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Roger Graham, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)12 (+1) 6 (-2)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Richard Barney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Shoemaker uniform. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To get a good night's sleep.

Ideals: Athletic, Pacifist. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Richard Barney, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Patrick Abram, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports red clothing, slightly heavier than average wear and is in decent physical shape. His tied-back hair is golden. He has gleaming, smiling violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Philantrophist, Pacifist. Bonds: Immigrant, Job, Family. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Patrick Abram, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)11 (+0) 8 (-1)17 (+3)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Cory Yorke, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and has the majority of his body covered in plate. He wears his hair in dreadlocks. This brown eyed easterner is not easily forgotten.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Cory was born in the east. At a young age he loved to build and create. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Someone believes him a fraud; and he has a crush on the local masseuse

Ideals: Disciplined, Philantrophist, Persistence, Gifted. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Cory Yorke, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)13 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 18000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Golden circlet with four aquamarines (1000 gp). Silver ewer (80 gp).


Social Check DCs

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