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NPC Generator

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Advanced [show]


Tim Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His red hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Tim was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Masseuse.

Motivation: He feels kind of lost in life; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Depressed. Bonds: Rich, Criminal record, Job, Nature. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Tim Lindsay, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Eye agate (12 gp). Azurite (12 gp).


Social Check DCs


Patrick Southey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Patrick Southey, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. Zircon (80 gp).


Social Check DCs


Nicholas Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He wears a deerstalker hat to cover his moderate length white hair. He has hazel eyes and a blue hat with a black feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Map Maker, Nicholas learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Eastaughffe, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 8 (-1)18 (+4)
Skills Arcana +3, Performance +6
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a white suit, violet shirt, and blue tie. His long red hair reaches down to his waist. His eyes are a pleasant blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the east his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Optimist. Bonds: Adventurer, Poor, Job, In love. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Ralf Blakeley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 90 pp. Black velvet mask with numerous citrines (50 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Adam Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears baggy tan pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. His black hair is braided into rings. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Body Guard, Adam learned a great deal about his mother's area of expertise. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and marry his brother to traveling adventurers

Flaws: Antagonistic, Fearful. Bonds: Slave, Family, Job. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Adam Garfield, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)15 (+2) 16 (+3)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp.


Social Check DCs

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