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NPC Generator

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Advanced [show]


Gerald Landon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has a small bristly mustache and wavy golden hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Optimist. Flaws: Selfish. Bonds: Rich, Immigrant, Adventurer. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Gerald Landon, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Alexandre Wellington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Shipwright does, and is pretty ugly. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He has hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Job, Military. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alexandre Wellington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Cornish, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is heavily combed to the left. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Don lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and to reunite with his absent father

Flaws: Shy, Racist. Bonds: Attractive, Rich, Family. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Don Cornish, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 8 (-1)15 (+2) 16 (+3)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shane Prescott, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. His moppish blonde hair is in a traditional bowl cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the large cave and found the beat up nunchaku and armor he uses now. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Shane Prescott, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)15 (+2) 9 (-1)17 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Tourmaline (100 gp). 1 Everburning torch.


Social Check DCs


Rolf Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears just a brown suit. He has a hunchback. His tied-back hair is red. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Rolf Mitchell, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp. Sard (20 gp).


Social Check DCs

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