Justin Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He keeps his red hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born at the edge of vast island. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He inherited the family business which he has now maintained for 5 years.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Fighting. Bonds: Attractive, Family, Nature, Job. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Everard Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His silver hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Architect.
Motivation: He'd like to take his coworkers down a peg.
Bonds: Job, Military, Adventurer. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 6000 cp.
Simon Breeden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a hunchback. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. He has recently gotten a pet goose that steals things from people.
Motivation: Money/treasure; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hunter Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. With a patchy blonde beard and wild blonde hair. He has hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and to get a good night's sleep
Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Anselm Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His brown hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are green.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to trick people and travel the world for free.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he feels threatened by others
Flaws: Fearful. Bonds: Job, Enemies, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
