Theodoric Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a grey suit. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: He desires power and/or immortality.
Flaws: Ugly. Bonds: Immigrant, Adventurer, Poor, Family. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 42000 sp. 1 Masterwork Uncommon Weapon.
Ralf Asheton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. His golden hair is still thick. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has a crush on the local fortune-teller
Ideals: Joker, Artistic. Flaws: Addict. Bonds: Family, Criminal record, Has a crush. Occupation: Fletcher
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 90 pp.
Reynard Wallace, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is heavily combed to the left. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with poetry.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Reynard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Now he works as a poetry tutor during his time off.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Artistic, Gifted, Logical. Flaws: Emotional. Bonds: Rich. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Moss agate (12 gp). Moss agate (12 gp).
Kody Astley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A powerful slaver made him what he is. Kody was born on a far northern desert where he grew up under the tutelage of his mother, an expert Carter. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Bonds: Mentor, Immigrant. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 16 (+3) | 4 (-3) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Breastplate.
Trym Eastoft, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a tight black one piece outfit complete with pants, hood, and a cape and is in decent physical shape. He keeps his black hair in a flapper bob. This brown eyed westerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Rich. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 18000 cp. 2 Thunderstones. 1 Everburning torch.
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