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NPC Generator

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Advanced [show]


Arnold Washington, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears baggy black pantaloons and a blue scarf. His skin is also unnaturally pale. His red hair is cut short. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 16th year, his parents were killed by a giants raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of giants; and he wants revenge against giants

Flaws: Ugly, Disease. Bonds: Enemies, Poor. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Washington, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp. Eyepatch with mock eye of sapphire and moonstone (800 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a long golden beard with little hanging trinkets. He has green eyes and a grey hat with a pastel feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Rich, Job. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Gerald Livingstone, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Red-brown spinel (50 gp). Malachite (4 gp).


Social Check DCs


Thomas Coombs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He wears his brown hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others.

Flaws: Fearful. Bonds: Attractive, Guardian, Poor, Adventurer. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Thomas Coombs, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Antitoxin. 6 Acid flasks.


Social Check DCs


Bertram Dudley, Male Human [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a tight fitting black shirt and pants. His blonde hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy, self-centered, vain, and jealous.

History: The child of western immigrants he idolized his mother. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Racist, Selfish. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Dudley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Randal Kendal, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is lazy, self-centered, vain, and jealous.

History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Many illithids want him driven away; and wants to open a new tavern

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Mentor, Immigrant. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Randal Kendal, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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