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NPC Generator

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Advanced [show]


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a black handlebar mustache and slicked back black hair. His amber eyes peer out from beneath his small blue hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Entrepeneur, Joker. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Diggory Bentham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp. Solid gold idol (600 gp). 1 Breastplate. 1 Masterwork Heavy steel shield.


Social Check DCs


Roger Marston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He is baby faced.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roger's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Roger Marston, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +3

Possessions: 27000 cp. Citrine (50 gp). Rose (50 gp). Alexandrite (1200 gp).


Social Check DCs


Clerebold Peyton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears skinny pants and wears a pastel and red robe with the hood down. His chestnut hair is lengthy. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Clerebold will drive conversation. He uses divination through singing.

History: Gifted from a young age, Clerebold studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Extrovert, Gifted. Flaws: PTSD, Disease. Bonds: Has a crush. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Clerebold Peyton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 13 (+1)8 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Red-brown spinel (40 gp).


Social Check DCs


Don Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Shepherd uniform. His auburn hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Philantrophist, Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Don Prescott, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 9000 cp. Violet garnet (1100 gp). Silver pearl (100 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Theobald Kent, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Brewer uniform. His hair is long and white with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He dislikes all the random violence that takes place in the south. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Shy, Racist. Bonds: Job, Mentor. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Theobald Kent, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)18 (+4) 7 (-2)11 (+0)
Skills Animal Handling +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin, Infernal, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. A silver and pearl hairclip (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs

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