John Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears silk and lounges about seductively. His hair is short and black. His hazel eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Disease, PTSD. Bonds: Attractive, Military, Rich. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 pp.
Theodoric Breeden, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a yellow costume with the symbols of his god on his torso. He is tall, broad shouldered and powerfully built. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is frequently practicing swordplay.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: Revenge; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Enemies. Occupation: Spy
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 5000 cp.
Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His red hair is slicked back into a classic pompadour. His eyes are brown and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Rich. Occupation: Courier
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Eye agate (5 gp). Black pearl (1100 gp). 1 Breastplate. 1 Darkwood Buckler.
Hugh Redfield, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He keeps his long silver hair kept up in a rat tail. His amber unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Disciplined. Flaws: Disease. Bonds: Job, Military, Religious. Occupation: Mayor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp. 1 Magnifying glass.
Gunter Marlowe, Male Human [Permalink]
Personal [hide]
Description: This western man dresses in yellow turtlenecks beneath a brown coat with green slacks. His clothes are grease stained in places. His red hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and many brigands want him driven away
Ideals: Joker, Opinionated. Bonds: Poor, Immigrant, Mentor. Occupation: Doctor
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Darkwood Shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.
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