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Advanced [show]


Anselm Sheldon, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He carries a battered greataxe and tarnished pickaxe as well. With bright blonde hair and a scraggly beard. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Impeccable. Bonds: Enemies, Rich. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Anselm Sheldon, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)8 (-1) 10 (+0)6 (-2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Patrick Pinkerton, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear fine silks, though has several suits of combat armor for his hunting needs, he is not a threatening figure. He sports a flattop hair cut. This hazel eyed easterner is not easily forgotten.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has all his life been fascinated with writing.

History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Hunter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Patrick never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Disciplined, Artistic. Bonds: Rich, Job, In love, Criminal record. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Patrick Pinkerton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 9 (-1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He has wavy silver hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 12th year, his parents were killed by a goblins raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.

Motivation: He wants revenge against goblins; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Insane. Bonds: Religious, Enemies, Family, Debt. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Weld, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)18 (+4) 12 (+1)14 (+2)
Skills Investigation +6, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Gnome, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Arnold Hackney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and has a large black mantle and cape that has been intricately interwoven into his brown robe. His red hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed westerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Priest. He is lazy and tries to find solutions quickly.

History: Arnold hails from a village terrorized by orcs. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Priest for hire.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Lazy, Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Hackney, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He is bristling with hidden weapons, mostly bows and shields. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Shy, Antagonistic. Bonds: Criminal record, Nature. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Westcott, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs

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