Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey deerstalker hat and grey clothes. He has moderate length white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants revenge against gnolls; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature, Rich, Enemies. Occupation: Cook
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 16000 cp. 1 Minor magic item.
Kody Sheldon, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown shirt with thin red vertical stripes and tan pants. His hair is auburn and curly. He is baby faced.
Personality: He can speak with the recently deceased. He has all his life been fascinated with music.
History: He was raised in a white middle class family as the only child. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He loathes his own lifestyle; and someone believes him a fraud
Ideals: Gifted, Artistic. Flaws: Mundane, Depressed. Bonds: Enemies. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp.
Drogo Bristol, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His hair is white, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Hugh Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright white suits and hats. His brown hair is smooth and relatively long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.
History: Born in the west to a Brewer, Hugh learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 40 pp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Arnold Hackney, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Flaws: Depressed. Bonds: Adventurer, Poor. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
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