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Advanced [show]


Odo Thornton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His hair is short and blonde. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: He was raised in a island tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Odo Thornton, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)7 (-2) 16 (+3)8 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Kyle Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to make people angry or surprised. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Kyle Bentham, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +4, History +5
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Cory Haley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north. His childhood dream was to be a Dyer, but he was a colossal failure. He became a Beggar soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Beggar

Voice: American accent

Attributes [hide]

Cory Haley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Insomniac, Racist, Antagonistic. Bonds: Adventurer. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Godfrey Bradley, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)18 (+4) 12 (+1)17 (+3)
Skills Arcana +7, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His brown hair is smooth and relatively long. This gray eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Lewis was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Religious, Job. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Lewis Hallewell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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