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NPC Generator

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Advanced [show]


Adam Watson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a pastel shirt with thin blue vertical stripes and brown pants. His silver hair is lengthy. His eyes are a pleasant violet.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Knight mother left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Flaws: Disease. Bonds: Adventurer, Family, Religious. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Adam Watson, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 6 (-2)11 (+0)
Skills Athletics +2, Religion +4
Senses Passive Perception 8
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20 pp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his chestnut hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better trade route.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Gifted. Bonds: Adventurer, Religious, Rich. Occupation: Knight

Voice: French accent

Attributes [hide]

Anthony Ainsley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Raymond Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Mortician uniform. He has wavy brown hair. His green unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 5 years.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Cromwell, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Manfred studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Rich, Job. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Manfred Kitchur, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (400 gp).


Social Check DCs


William Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in grey turtlenecks beneath a blue coat with brown slacks. His golden hair is braided into rings. He has brown eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and to be a shepherd again

Ideals: Artistic. Bonds: Enemies, Military, Adventurer, Job. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

William Darlington, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 3200 sp.


Social Check DCs

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