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NPC Generator

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Advanced [show]


Richard Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His silver hair is matted, messy, and big. His eyes are a pleasant gray.

Personality: He is calm most of the time but flees social interaction. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Richard Hampton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)12 (+1) 18 (+4)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 2 Antitoxin.


Social Check DCs


John Barton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries nunchakus. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Joker. Flaws: Disease. Bonds: Attractive. Occupation: Stableman

Voice: Whispers

Attributes [hide]

John Barton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)16 (+3) 11 (+0)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kody Sharps, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: Kody hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Adventurer, Enemies. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Kody Sharps, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Old masterpiece painting (800 gp). A roughly beaten golden orb (90 gp).


Social Check DCs


Cory Marlee, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and seeks redemption

Ideals: Entrepeneur. Flaws: Selfish, Insane. Bonds: Criminal record, Religious. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Cory Marlee, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the west. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is wracked by social anxiety; and someone believes him a fraud

Ideals: Disciplined. Flaws: Fearful. Bonds: Enemies, Poor, In love. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Bentham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Azurite (14 gp). Blue quartz (14 gp). Onyx (40 gp).


Social Check DCs

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