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NPC Generator

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Advanced [show]


Wymar Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean violet cloak covering his clean studded leather. His chestnut hair is heavily combed to the left. His gray eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and he seems to be bored by most things

Ideals: Joker, Entrepeneur. Flaws: Lazy, Mundane. Bonds: Family. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Cumberbatch, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Aldous Hornsby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tan costume with the symbols of death on his torso. He has a small bristly mustache and wavy red hair. His amber eyes peer out from beneath his Stetson tan hat.

Personality: This man loves writing and to teach people writing more than just about anything. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: Human compassion; and he has decided he is irredeemable

Ideals: Artistic, Logical. Flaws: Racist. Bonds: Criminal record, Job. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Aldous Hornsby, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp. Zircon (20 gp).


Social Check DCs


Alexandre Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south to a Detective, Alexandre learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Detective job and began his own company from there.

Motivation: Seeks redemption.

Ideals: Fighting, Philantrophist, Justice. Bonds: Criminal record, Job. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Alexandre Livingstone, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 40 pp.


Social Check DCs


Frederick Harper, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Greedy. Bonds: Poor. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Frederick Harper, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Lance Langdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in grey turtlenecks beneath a black coat with brown slacks. His chestnut hair is cut jaggedly and amateurishly. His skin is flawless and his brown eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he loathes his own lifestyle

Ideals: Joker. Flaws: Disease. Bonds: Attractive. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Lance Langdon, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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