Rolf Livingstone, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses in brown turtlenecks beneath a yellow coat with violet slacks. His clothes are grease stained in places. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments
History: Born in the north to a Sculptor, Rolf learned a great deal about his father's area of expertise. Cursed with vampirism at a very young age, Rolf has worked very hard to control his curse. He has drifted from career to career and currently works as a Sculptor.
Motivation: He'd like to take his coworkers down a peg; and to be a ruler again
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 35000 sp. 1 Minor magic item.
Simon Mori, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a worn and beaten armor, marred by beers. He has a very tight haircut. His brown eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict. Bonds: Criminal record. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Cory Stapleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a auburn handlebar mustache and slicked back auburn hair. His fierce amber eyes like to dwell on things.
Personality: Eccentric and domineering, Cory will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Immigrant, Family. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
Possessions: Rose (80 gp). 1 Silk rope.
John Breeden, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears a deerstalker hat to cover his moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Addict. Bonds: Attractive, Mentor, Immigrant. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Drogo Chester, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a yellow vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Drogo hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Enemies, In love. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 11000 cp.
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