Charles Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his blonde hair to look like a famous performer. His green eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He has decided he is irredeemable; and to reunite with his old friends
Ideals: Gifted. Flaws: Forgetful. Bonds: Mentor, Adventurer, Criminal record. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Dustin Garrick, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in a clean black cloak covering his clean studded leather. His hair is short and auburn. He has a dull look in his brown eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Racist, Depressed, Insane. Bonds: Military. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp.
Justin Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with yellow highlights, and long red pants that bunch up around his shoes, and he perpetually has his whip ready. His red hair is drawn into a tight pony tail with a card scrunchie. His blue eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Justin's homeland. Justin decided to take the middle way and become a bodyguard. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting, Philantrophist. Bonds: Job, Immigrant, Has a crush, Adventurer. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 pp.
Drogo Norton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amethyst on his right hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp.
Ernest Atterton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His blonde hair is braided into rings. His eyes are a pleasant brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Marshal in town.
History: Sold as a small child to a slaver, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Marshal soon after.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and to get a good night's sleep
Flaws: Insomniac. Bonds: Attractive, Immigrant, Job, Mentor. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 sp. Moss agate (14 gp). Azurite (14 gp). Hematite (14 gp). Violet garnet (600 gp).
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