Hunter Atherton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp.
Hunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. With bright white hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: He was born in the north, but his parents moved at a very young age to the south. Hunter was born on a far northern forest where he grew up under the tutelage of his father, an expert Miller. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a miller and was forced into it by his family
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Immigrant, Slave. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Richard Ainsley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man sports brown clothing, slightly heavier than average wear and is in decent physical shape. He has no hair. He has several tiny amethyst earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Addict, Disease. Bonds: Rich, Religious. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Roger Woods, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Raymond Dryden, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he is renowned for his bright blue suits and hats. His chestnut hair is thinning but still full. He has brown eyes and a blue hat with a grey feather.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted, Justice. Bonds: Job, Poor. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
