Dean Wallace, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his blonde hair in a flapper bob. His hazel unseeing eyes seem to look past you.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: He was raised in a mountains tribe. A gifted student he started as a Doctor, but he got bored and became a Layabout. He has worked as a Layabout like his mother before him.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Disease, Impulsive. Bonds: Nature, Job. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Clerebold Acton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish white hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: Clerebold was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Aldous Nash, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak, and he perpetually has his hand crossbow ready. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes have a joyful gleam in them most of the time.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military, Has a crush. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2500 sp.
Odo Barton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. He wears a broad hat to cover his moderate length brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Enemies, Rich. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 4 Smokesticks.
Trym Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy black suit. His hair is short and chestnut. His skin is flawless and his brown eyes scan people very quickly.
Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is an amazing painter.
History: He was born at the edge of vast plains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Nothing but the best is good enough for him; and expand his business
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Nature, Job. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Smoky quartz (50 gp). Obsidian (6 gp). Aquamarine (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
