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NPC Generator

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Advanced [show]


Aldous Yorke, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears bulky violet painted plate armor. He sports a flattop hair cut. His blue eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is used to getting what he wants. In part because he is a meticulous planner.

History: Aldous hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Aldous Yorke, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)9 (-1) 9 (-1)4 (-3)
Skills Acrobatics +1, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Tim Colton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He has the majority of his body covered in plate. He has a hunchback. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Shy, Addict. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Tim Colton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 7 (-2)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 6000 cp. Gold and topaz bottle stopper cork (300 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. He wears a Stetson hat to cover his moderate length white hair. His eyes are gray and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. By chance he met his sister recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Bonds: Religious, Adventurer, Family. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Guy Davenport, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Architect and found it very stressful. He then took over the family business and is one of the better Architect for hire.

Motivation: Expand his business; and to be a sailor again

Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Slave, Job. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Randal Barney, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Morley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is smooth and relatively long. He has gleaming, smiling green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Philantrophist, Pacifist. Bonds: Rich, Military, Attractive. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Arnold Morley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)15 (+2) 9 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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