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Advanced [show]


Miles Snape, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a green tunic with white highlights, and long brown pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His auburn hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He inherited the family business which he has now maintained for 4 years.

Motivation: Many giants want him driven away; and human compassion

Ideals: Joker. Flaws: Racist. Bonds: Poor, Job, Enemies. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Miles Snape, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)15 (+2) 7 (-2)8 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 8
Languages Common, Giant, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting pastel shirt and pants. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has shaved his head bald. His eyes are gray.

Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a slaver, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Addict, Fearful. Bonds: Rich, Mentor, Nature. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Blankley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)9 (-1) 11 (+0)16 (+3)
Skills Nature +1, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His black hair is kept up in a ponytail inside a deerstalker hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised by priests from a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Immigrant, Has a crush, Religious, Mentor. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Theodoric Graham, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Jet (160 gp). Golden yellow topaz (600 gp). Moonstone (60 gp).


Social Check DCs


Roger Trollope, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Joker, Entrepeneur. Bonds: Rich, Enemies, Slave. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Trollope, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. Hematite (8 gp).


Social Check DCs


Geoffrey Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his red hair up. His eyes, though not visible through his cowl, are blue.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a great chef.

History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Denholm, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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