Geoffrey Reed, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears light armors faded through time and improper care. He wears a deerstalker hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.
History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to raise his children well
Ideals: Joker, Professionalism. Bonds: Immigrant. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Good lock. 1 Superior lock. 1 Masterwork Thieves’ tools.
Lance Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a green feathered hat and green clothes. He is portly but not overly obese. His brown hair is greasy and uncared for. His eyes are a pleasant amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Joker, Philantrophist. Flaws: Ugly, Racist. Bonds: Family. Occupation: Carter
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Tim Hamilton, Male Human [Permalink]
Personal [hide]
Description: A 6'4" southern man, he wears a well pressed and immaculate suit (or dress). His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes and a black hat with a grey feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Mason business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Impeccable, Optimist. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Good lock. 1 Masterwork Musical instrument.
Dustin Langston, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His tied-back hair is golden. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the west his family was never financially stable. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Barber
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Terran, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Heward Harrington, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His hair is short and red. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heward was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Slave, Family. Occupation: Farmer
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
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