Norman Compton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. With bright chestnut hair and a scraggly beard. His eyes are likewise violet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born in the north. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and money/treasure
Ideals: Artistic. Flaws: Racist. Bonds: Rich, Family, Immigrant. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Huxley, Male Human [Permalink]
Personal [hide]
Description: A 6'0" western man, he is generally shirtless and showing off his tattooed chest. His deerstalker hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Merchant business at a young age. A freak accident while working with his Herbalist mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease, Mundane. Bonds: Job. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 5 (-3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2400 sp. 1 Masterwork Uncommon Weapon.
Adam Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting red shirt and pants, and he perpetually has his sword ready. He has dyed his greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.
History: Adam was born in the north. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is not mentally stable, and does not behave rationally; and wants a kiss
Ideals: Fighting, Persistence. Flaws: Insomniac, Insane. Bonds: Has a crush. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp. Gold dragon comb with red garnet eye (700 gp). Silver ewer (50 gp). Brass mug with jade inlays (100 gp).
Heward Kimberly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long brown beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: A rival would like him out of the picture; and he wants to meet his childhood hero
Ideals: Justice, Professionalism, Gifted. Bonds: Adventurer, Criminal record. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. 1 Average lock.
Alex Blankley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears light armors faded through time and improper care. His hair is red and very short. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 4 years old his parents immigrated from the west. Alex was born on a far western island where he grew up under the tutelage of his mother, an expert Guard. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Family. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Chrysoberyl (150 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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