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NPC Generator

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Advanced [show]


Adam Dayton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black and curly. He has several tiny aquamarine earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Adam studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker, Gifted. Bonds: Rich, Attractive, Guardian. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Adam Dayton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Royston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His hair is chestnut and very short. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gerard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Philantrophist, Persistence. Flaws: Ugly, Emotional. Bonds: Rich, In love. Occupation: Sellsword

Voice: Scandinavian accent

Attributes [hide]

Gerard Royston, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2800 sp.


Social Check DCs


Heward Kent, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears violet trousers with blue and white striped suspenders. He wears various colorful collared shirts. His black hair has been sun bleached extensively. His brown eyes peer out from beneath his Stetson violet hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Poor, Adventurer, Mentor, Criminal record. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Heward Kent, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Jade (140 gp).


Social Check DCs


Richard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is golden. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Herbalist and was forced into it by his family.

Ideals: Pacifist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Richard Gresham, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Red-brown spinel (140 gp). Red-brown spinel (140 gp). Azurite (14 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. With bright golden hair and a scraggly beard. His green eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Professionalism, Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Drogo Branson, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1300 sp.


Social Check DCs

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