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Advanced [show]


Drogo Benson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Professionalism. Bonds: Immigrant, Rich, Job, Enemies. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Drogo Benson, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Henry Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. He has a long golden beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Passionate, Logical. Flaws: Insane. Bonds: Rich, Military. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Henry Merton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Lapis lazuli (6 gp). Malachite (6 gp). Chrysoberyl (160 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Lance Stanley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His black hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure; and he is content

Flaws: Mundane, Racist, Secretive. Bonds: Slave, Rich. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Lance Stanley, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Stanford, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. His whole body is exceptionally muscular. His hair is black and very short. His fierce hazel eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. Gunter was born on a far southern mountains where he grew up under the tutelage of his father, an expert Animal Trainer. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Fighting, Persistence. Bonds: Immigrant, Enemies, Rich. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Stanford, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Harrington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. This blue eyed southerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Drogo studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Priest job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and human compassion

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer, Criminal record. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Drogo Harrington, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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