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NPC Generator

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Advanced [show]


Kyle Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He is physically well-built. His long red hair reaches down to his waist. His amber eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Optimist. Flaws: Mundane. Bonds: In love, Mentor. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Clapham, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Geoffrey Clifford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright chestnut hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Geoffrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist, Gifted. Bonds: Poor, Job, Immigrant. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Clifford, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)7 (-2) 18 (+4)18 (+4)
Skills Nature +0, Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 2 Antitoxin. 4 Acid flasks. 1 Thunderstones.


Social Check DCs


Lance Ryley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Insane, Shy. Bonds: Poor. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Lance Ryley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Shane Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is portly but not overly obese. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are brown and he is always smoking a pipe.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Shane Van Es, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hunter Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He has a brown handlebar mustache and slicked back brown hair. His eyes, though not visible through his cowl, are brown.

Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: A deep hatred of dire rats; and revenge

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Hunter Mitchell, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Blue quartz (10 gp). Lapis lazuli (10 gp). White pearl (120 gp).


Social Check DCs

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