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Advanced [show]


Roland Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is long and unkept. His gray eyes peer out from beneath his small blue hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed, Hedonist. Bonds: Military, Slave. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Roland Kenley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)8 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Frederick Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His mother raised him in a mountain cabin. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Insomniac. Bonds: Family, In love, Nature. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Frederick Westbrook, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Arnold studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and to reunite with his old friends

Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Poor, Job, Adventurer. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Arnold Wharton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)18 (+4) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Infernal, Dwarven, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His golden hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Marshal again; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Adventurer, Poor, Job. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Shane Clinton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)7 (-2) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Silver pearl (160 gp). Sardonyx (30 gp). Malachite (8 gp).


Social Check DCs


Gomory Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His hair is short and blonde. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Gomory studied abroad. His first spouse was a Priest, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Artistic, Gifted. Flaws: Mundane, Shy. Bonds: Family. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Gomory Everleigh, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Violet garnet (1100 gp). Iolite (80 gp). Black opal (400 gp). Deep green spinel (150 gp).


Social Check DCs

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