Henry Winterbourne, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: Born in the east to a Animal Trainer, Henry learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Performer again; and expand his business
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Justin Darby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple violet robe with blue stripes complete with hood. He is an epitome of beauty. His white hair is heavily combed to the left. His eyes are hazel and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.
Motivation: He is greedy.
Ideals: Philantrophist, Persistence. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Godfrey Churchill, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports yellow clothing, slightly heavier than average wear. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Godfrey was born in the east. At a young age he loved to build and create. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break.
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 5 Acid flasks. 4 Thunderstones. 4 Antitoxin. 4 Antitoxin.
Trym Braxton, Male Human [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his white hair. He has several tiny opal earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Shy, Forgetful, Disease. Bonds: Attractive, Rich. Occupation: Mason
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Guy Kinsley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear green tank tops with red pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted, Logical. Bonds: Attractive, Rich, Nature. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
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