Chad Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Server. His hair is chestnut, silky, and of moderate length. He has violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his singing dream.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Server
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 18 (+4) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Cory Kendall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has chestnut hair. His eyes, though not visible through his cowl, are violet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. One day when Cory was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Cory was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Flaws: PTSD. Bonds: Attractive, Rich, Family. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Amber (110 gp). Star rose quartz (20 gp). Banded agate (14 gp). Malachite (14 gp).
Alexandre Kirby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he has a large grey mantle and cape that has been intricately interwoven into his green robe, and is pretty ugly. His hair is white and curly. He has gray eyes and a grey hat with a green feather.
Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: To unite with his sister; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 9000 cp. 1 Minor magic item.
Thomas Richie, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a brigands raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Thomas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Wants to work out more often; and a deep hatred of brigands
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Architect
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp.
Ernest Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His silver hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Ernest was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He is searching for what he claims is his rightful reward.
Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Bonds: Family, Adventurer. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 1 Chain shirt. 1 Chain shirt. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!