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NPC Generator

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Advanced [show]


Gerald Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Fortune-teller, Gerald learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: To be a Carter again; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Gerald Wellington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Patrick Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Sage uniform. He is muscular with a powerful set of arms. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sage.

Motivation: Wants to open a new tavern.

Flaws: Hedonist, Fearful, Disease, Insomniac. Bonds: Job. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Patrick Tewksbury, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)17 (+3) 9 (-1)13 (+1)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Gnoll, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and further expansion of business

Ideals: Fighting. Bonds: Job, Religious, Mentor. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Blackwood, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lewis Myerscough, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large blue mantle and cape that has been intricately interwoven into his brown robe, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. His green eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Flaws: Antagonistic, Shy, Disease. Bonds: In love, Rich. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Lewis Myerscough, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp.


Social Check DCs


Alexandre Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with deerstalker hat. His hair is black, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Nature. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Alexandre Wakefield, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)7 (-2) 15 (+2)13 (+1)
Skills Arcana +1, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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