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NPC Generator

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Advanced [show]


Heward Barton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Guard. His silver hair is styled in orderly dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the east. In his 13th year, his parents were killed by a drow raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He became a Guard soon after.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Bonds: Job, Religious, Immigrant, Enemies, Adventurer. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Heward Barton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rolf Gyula, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky black painted plate armor. His brown hair is lengthy and is close to two feet long. His eyes are hazel and beady.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Sailor and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Rolf Gyula, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 12 (+1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts, and carries whips. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his broad green hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the east, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Passionate, Artistic. Bonds: Immigrant, Family. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Copeland, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp. 1 Darkwood Buckler. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Anselm Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with yellow highlights, and long violet pants that bunch up around his shoes. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His chestnut hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his Stetson blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. Anselm was born on a far northern plains where he grew up under the tutelage of his father, an expert Seamstress. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Sabotage a competitor; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Immigrant, Enemies, Job. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Anselm Presley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 8000 cp. 1 Everburning torch. 1 Thunderstones.


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Racist, Impulsive. Bonds: Adventurer. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Kimberley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).


Social Check DCs

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