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NPC Generator

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Advanced [show]


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his blonde hair well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Hedonist, Disease. Bonds: Enemies. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Gilbert Dalton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he usually wears his tan robe and has his rapier always slung over his shoulder. His black hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He got into the Sculptor business at a young age. His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: Further expansion of business.

Flaws: Ugly, Shy. Bonds: Criminal record, Job, Military. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Kody Hallewell, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 60 pp.


Social Check DCs


Hunter Emsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright pastel suits and hats and is in decent physical shape. He keeps his blonde hair in a flapper bob. His thin eyebrows rest above his beady amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Family, Rich. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hunter Emsworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles York, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has styled his black hair well, parting it to the left. His eyes are green and beady.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Assassin. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Charles York, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Amethyst (120 gp).


Social Check DCs


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and has a large brown mantle and cape that has been intricately interwoven into his white robe. He wears his auburn hair up. His eyes are a pleasant violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Adventurer, Debt. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Marlowe, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 9 (-1)6 (-2)
Skills Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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