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Advanced [show]


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a violet coat, and a wedding ring on his left hand. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of western immigrants he idolized his mother. Patrick was born on a far western mountains where he grew up under the tutelage of his mother, an expert Server. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: Sabotage a competitor.

Flaws: Depressed. Bonds: In love, Job, Military, Immigrant. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Patrick Chatham, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)15 (+2) 8 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Carlton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has no hair. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Diggory Carlton, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)13 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


John Harper, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His black hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a mountains tribe. He worked as a nervous Miller and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants his loneliness to end; and he has a crush on the local bather

Flaws: Disease, Addict. Bonds: Nature, Job, Has a crush. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

John Harper, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Miles Blankley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, blue, dusty cloak, and is pretty ugly. His Stetson hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.

History: He got into the Blacksmith business at a young age. A freak accident while working with his Actor father left him crippled. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Ugly, Disease, Mundane, Selfish. Bonds: Job. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Blankley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: 300 gp.


Social Check DCs


Bertram Oakes, Male Human [Permalink]

Personal [hide]

Description: This western man wears a robe, a symbol of strength around his neck, and a halberd on his belt. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Oakes, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp. Onyx (50 gp). Silver pearl (120 gp).


Social Check DCs

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