Lance Milton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is drawn into a tight pony tail with a skull scrunchie. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Attractive. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Rhodochrosite (12 gp). Star rose quartz (20 gp). Deep blue spinel (1200 gp). Hematite (12 gp). 1 Minor magic item.
Patrick Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered tan stockings. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is singed and shortened. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Patrick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 600 sp. Amber (60 gp). 1 Masterwork Thieves’ tools.
Frederick Gresham, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. His whole body is exceptionally muscular. His auburn hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.
Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Attractive, Job. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +3
Possessions: 300 gp.
Percival Stanton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He dresses well, wearing red shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a spear. He keeps his long silver hair kept up in a rat tail. He has hazel eyes and a red hat with a yellow feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.
History: He was born in a small island village. His childhood dream was to be a Interpreter, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Butcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 7 (-2) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Amber (100 gp).
Hunter Brixton, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His white hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Flaws: Sensitive. Bonds: Attractive, Criminal record, Adventurer. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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