Gunter Woods, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue tunic with tan highlights, and long brown pants that bunch up around his shoes. He is an epitome of beauty. He has a long black beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.
History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's attracted to the PC; and his relatives are trying to arrange a marriage
Flaws: Lazy. Bonds: Attractive, Poor, Family, Has a crush. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Dustin Blakely, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He is tall, broad shouldered and powerfully built. His white hair is matted, messy, and big. His eyes, though not visible through his cowl, are amber.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He comes from a rich northern family. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his painting dream.
Motivation: Marry his sister to traveling adventurers.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Family. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Gomory Presley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green painted combat armor at almost all times. He keeps his golden hair in a flapper bob. His gray eyes peer out from beneath his broad green hat.
Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He seems to be bored by most things.
Flaws: Insane, Antagonistic, Mundane. Bonds: Military. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
John Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears his golden hair up in a very large beehive style do. His eyes are amber and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fisher job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Gifted. Bonds: Rich, Family, Job. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Heward Atherton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Shepherd uniform. His tied-back hair is auburn. His fierce violet eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heward was raised in a hard working conservative environment. When Heward reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Shepherd.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Job, Attractive, Military. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
