Manfred Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He wants to meet his childhood hero; and to clean up the streets
Ideals: Justice. Bonds: Attractive, Guardian, Adventurer. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Adam Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white cloak and cross-gartered blue stockings. His golden hair is matted, messy, and big. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: Sold as a small child to a necromancer, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Philantrophist. Flaws: Ugly, Secretive. Bonds: Mentor. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 50 pp. 1 Half-Plate. 1 Breastplate.
Gerard Barton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. He has styled his brown hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against brigands; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Banker
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: Just what you see.
John Blakely, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple brown robe with pastel stripes complete with hood. He wears a colorful flower in his silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Aldous Bing, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears silk and lounges about seductively. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He has decided he is irredeemable; and expand his business
Flaws: Secretive. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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