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NPC Generator

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Advanced [show]


Hubert Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has wavy blonde hair. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Sabotage a competitor; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Hubert Clayton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)12 (+1) 7 (-2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 sp.


Social Check DCs


Solomon Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. His white hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered south to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Disease, Antagonistic, PTSD. Bonds: Adventurer, Mentor, Job. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Solomon Ryley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 5 (-3)9 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 46000 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Tim Quinton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the ruined castle and found the beat up sickle and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Fighting, Impeccable. Bonds: Attractive, Adventurer, Nature. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Quinton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His hair is black, silky, and of moderate length. His gray unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a plains tribe. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He was granted divine powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Religious. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Gunter Halsey, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)17 (+3) 15 (+2)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Giant, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He is bristling with hidden weapons, mostly shortbows and monstrous two handed axes. His chestnut hair is still thick. His violet eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Shy, Ugly. Bonds: Criminal record, Rich. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Percival Shelby, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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