Don Redfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy blue pantaloons and a white scarf. He wears a colorful flower in his silver hair. His amber unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Herbalist father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Impeccable. Flaws: Disease, Racist. Bonds: Attractive, Military. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1100 sp.
Ernest Norton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His long white hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across
History: He was born in the east. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: A rival would like him out of the picture.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Immigrant. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Geoffrey Dayton, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. He has moderate length white hair. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Beggar, but he got bored and became a Brewer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 40000 sp. 1 Minor magic item.
Odo Webley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man wears a lot of dark rich colors, with gold accents. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.
Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the east his family was never financially stable. After coming to the age of reason, Odo took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Hourglass.
Arnold Bentham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is typically in his Merchant uniform. His red hair is lengthy and is close to two feet long. This brown eyed easterner is not easily forgotten.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.
History: Arnold hails from a village terrorized by illithids. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has drifted from career to career and currently works as a Merchant.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Shy, Selfish. Bonds: Job, Enemies, Slave. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
