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NPC Generator

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Advanced [show]


Lewis Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a brown wide-brimmed hat and brown clothes. His clothes are grease stained in places. His tied-back hair is silver. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast mountains. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice, Logical. Bonds: Poor, Immigrant, Military, Nature. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Lewis Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with tan pants. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. He keeps his long golden hair kept up in a rat tail. His brown eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Criminal record, Military. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Balimaar Fidget, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Chrysoprase (40 gp). Citrine (40 gp). Brown-green garnet (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Emsworth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His eyes are likewise blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anselm was born in the west. At a young age he loved to build and create. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to share knowledge with the world

Ideals: Entrepeneur, Gifted, Persistence. Flaws: Shy. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Anselm Emsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Badger, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy grey suit. He sports a long white beard, and similarly colored long hair. He has green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Reynard hails from a village terrorized by gnolls. He worked as a nervous Fortune-teller and found it very stressful. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Ideals: Disciplined. Bonds: Attractive, Enemies, Job, Adventurer. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Reynard Badger, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)14 (+2) 6 (-2)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Terran, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Frederick Abram, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, tan cloak. His hair is white and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Immigrant, Job. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Abram, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Chrysoprase (50 gp). Peridot (50 gp). Black pearl (800 gp).


Social Check DCs

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