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NPC Generator

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Advanced [show]


Adelard Langston, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He has styled his black hair well, parting it to the left. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Optimist, Persistence. Bonds: Military, Rich. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Adelard Langston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 7 (-2)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 8
Languages Common, Giant, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Tiger eye turquoise (13 gp). Aquamarine (200 gp).


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. His hair, while still mostly brown, has prominent grey streaks. His ears are large.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To end his boredom.

Ideals: Logical. Flaws: Ugly, Shy, Mundane. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

William Gracey, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Diggory Yorke, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He carries a battered bow and tarnished kukri as well. He wears his hair in dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Armorer and was forced into it by his family.

Ideals: Fighting, Artistic, Professionalism. Flaws: Antagonistic. Bonds: Attractive. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Diggory Yorke, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)7 (-2) 17 (+3)15 (+2)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Red spinel (130 gp). Chrysoprase (70 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Charles Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears blue painted combat armor at almost all times. He has a blonde handlebar mustache and slicked back blonde hair. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Charles Ridley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Arnold Remington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses divination through singing.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He was granted psionic powers by his dying sister.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Barber

Voice: Raspy

Attributes [hide]

Arnold Remington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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