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NPC Generator

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Advanced [show]


Henry Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He carries with him a set of whips on his belt, each one with a ruby on the hilt. His head has been shaved. His eyes are blue.

Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: Henry was raised in a hard working conservative environment. He worked as a nervous Spy and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Performer again; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Job. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Henry Mitchell, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)17 (+3) 6 (-2)8 (-1)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Theobald Chatham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)8 (-1) 10 (+0)7 (-2)
Skills Athletics +0, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Acid flasks. 2 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Wymar Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His hair is red, silky, and of moderate length. His eyes are likewise brown.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Wymar was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Wymar Winterbourne, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Drogo Gracey, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drogo took refuge in the large cave and found the beat up scimitar and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Nature, Rich, Adventurer. Occupation: Knight

Voice: Stutters

Attributes [hide]

Drogo Gracey, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Gomory Springfield, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His moppish auburn hair is in a traditional bowl cut. He has several tiny amber earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. Flattery will make him almost putty in your hands.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He would like to get married and retire; and money/treasure

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Rich, Has a crush. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Springfield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2600 sp.


Social Check DCs

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