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Advanced [show]


Gerard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and sports tan clothing, slightly heavier than average wear. He has chestnut hair. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Philantrophist. Bonds: Nature, Family, Job, Adventurer. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Wellington, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears tight fitting clothing which further accentuates his frame. His tied-back hair is chestnut. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast plains. A gifted student he started as a Apothecary, but he got bored and became a Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Gilbert Barclay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)5 (-3) 13 (+1)17 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Richard Winchester, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). He is bald on top and has large white tufts of hair around his ears. He has a dull look in his gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small plains village. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.

Motivation: To find somewhere to settle down; and many orcs want him driven away

Ideals: Disciplined, Professionalism, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Richard Winchester, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lance Wade, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, brown, dusty cloak. His moppish silver hair is in a traditional bowl cut. His green eyes are slightly larger than normal.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Immigrant, Criminal record, Job. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Lance Wade, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 8 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 5 (-3)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 cp. 4 Holy water.


Social Check DCs


Manfred Walpole, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His left leg appears badly burned and disfigured. He wears a broad hat to hide his balding. His green eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Rich. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Walpole, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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