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NPC Generator

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Advanced [show]


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears rags and sports a simple walking cane. His long black hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: Born to a Fletcher, his mother struggled to pay the bills. A freak accident while working with his Fletcher mother left him crippled. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Antagonistic, Hedonist, Disease. Bonds: Poor, Adventurer, Has a crush. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Shane Coombs, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Anselm Southey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His long golden hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Professionalism, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Anselm Southey, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Hailey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a falchion. His red hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Hailey, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)11 (+0) 17 (+3)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Chrysoberyl (50 gp).


Social Check DCs


Randal Wheatley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing a long, green, dusty cloak. He keeps his long golden hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his daughter; and to clean up the streets

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Family, Nature, Guardian. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Randal Wheatley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1400 sp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Rolf Darby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his white robe and has his dagger always slung over his shoulder. He keeps his blonde hair in a pixie cut. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of western immigrants he idolized his father. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Spice Merchant again; and balancing his hectic life and new unemployed responsibilities is difficult

Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Rolf Darby, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 17 (+3)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 3 Smokesticks.


Social Check DCs

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