Bertram Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.
History: When he was but 4 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Athletic. Flaws: Ugly, Greedy, Fearful. Bonds: Immigrant. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 12000 sp. Rock crystal (50 gp). Blue quartz (8 gp). Aquamarine (300 gp). Pink pearl (60 gp).
Theobald Tinley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. He wears his blonde hair up. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Barrister like his father before him.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Persistence, Optimist. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Large well-done wool tapestry (100 gp). A delicate brass dragon egg (20 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Odo Hastings, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich southern family. His psionic abilities were realized during a raid on his village. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
John Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has the majority of his body covered in plate. His black hair is unkempt and raggedy. He has a tattooed face.
Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 200 gp.
Roger Chatham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan cloak and cross-gartered black stockings. His silver hair and beard is wavy and long. His fierce brown eyes like to dwell on things.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to raise his children well; and doesn't want to be a miner and was forced into it by his family
Ideals: Justice. Flaws: Racist, Addict. Bonds: Nature, Family. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0
Possessions: 300 gp.
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