Gerald Shelley, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his auburn hair. His gray eyes are passionate and lively.
Personality: Eccentric and domineering, Gerald will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Athletic, Extrovert. Bonds: Rich, Attractive, Family. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. 1 Breastplate.
Bertram Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears yellow cloth garments or leather armor. His hair is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To protect his home; and many brigands want him driven away
Ideals: Persistence, Entrepeneur. Bonds: Military, Enemies, Guardian. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 40 pp. Obsidian (13 gp). Golden yellow topaz (200 gp). Red spinel (150 gp).
Miles Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue Stetson hat and blue clothes. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has moderate length chestnut hair. His eyes are gray and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: Born to a Healer, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions; and wants his loneliness to end
Ideals: Fighting, Joker. Bonds: Has a crush, Poor, Nature, Religious. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Half-Plate. 1 Half-Plate.
Roger Addington, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His green unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Roger was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Flaws: Disease, Insane. Bonds: Rich, Family, Job. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Amber (80 gp). Violet garnet (1100 gp). Malachite (15 gp). 1 Minor magic item.
Clerebold Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is golden and curly. His green unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Disease. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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