Drogo Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears black cloth garments or leather armor. His golden hair is smooth and relatively long. He has green eyes.
Personality: He dislikes all the random violence that takes place in the south. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He has worked as a Fortune-teller like his mother before him.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Pacifist, Logical. Flaws: Insane. Bonds: Job. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1100 sp.
Ralf Lincoln, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.
History: His mother raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying brother.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Mentor. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Wymar Brixton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears green cloth garments or leather armor. His head has been shaved. His violet eyes peer out from beneath his small green hat.
Personality: This man loves singing and to teach people singing more than just about anything. He is afraid of women and trembles around them
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1700 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). 1 Bullseye lantern. 1 Silver holy symbol.
Wymar Addington, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His black hair is unkempt and raggedy. He has green eyes and a white hat with a brown feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He became a Herbalist soon after.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Slave, Job. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Peter Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his club. He has a blonde handlebar mustache and slicked back blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly. Bonds: Military, Poor. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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