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Advanced [show]


Heward Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and pastel handkerchief worn on his left side. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Mentor, Adventurer. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Heward Myerscough, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Carlton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He typically wears blue cloth garments or leather armor. His chestnut hair is matted, messy, and big. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born to a Bather, his father struggled to pay the bills. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Justin Carlton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Hartford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Philantrophist. Flaws: Insane, Forgetful. Bonds: Adventurer, Job, Has a crush. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Raymond Hartford, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Red-brown spinel (40 gp). Obsidian (9 gp). Red spinel (40 gp). 1 Minor magic item.


Social Check DCs


Don Fawcett, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. He wears his blonde hair up in a very large beehive style do. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Mundane, PTSD. Bonds: Job, Has a crush. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Don Fawcett, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Chad Tickle, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is brown and curly. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He used his abilities to trick people and travel the world for free.

Motivation: Meet up once more with his childhood friend.

Flaws: Disease. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Tickle, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)7 (-2) 12 (+1)18 (+4)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs

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