Trey Chatham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His red hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Trey will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Fisher, his father struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south
Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Slave, Poor. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Gnoll, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Anthony Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a long black beard, and similarly colored long hair. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Soapmaker, but he got bored and became a Stylist. He has drifted from career to career and currently works as a Stylist.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Selfish, Fearful. Bonds: Attractive, Religious, Job. Occupation: Stylist
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 9 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
John Huxley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His amber eyes peer out from beneath his top yellow hat.
Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He inherited the family business which he has now maintained for 5 years.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Banded agate (16 gp).
Kody Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His chestnut hair is braided into rings. His gray eyes peer out from beneath his broad white hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Kody hails from a village terrorized by orcs. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Depressed. Bonds: Enemies, Job, In love. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2
Possessions: 32000 sp. Alexandrite (1100 gp). 1 Minor magic item.
Bernard Mitchell, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears black cloth garments or leather armor. He keeps his auburn hair in a pixie cut. His eyes are likewise amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a necromancer, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He became a Fortune-teller soon after.
Motivation: Retire the richest man in the north; and to be a bowyer again
Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Mentor, Job. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 3 Alchemist’s fire. 2 Holy water.
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