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NPC Generator

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Advanced [show]


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Optimist, Logical. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Everard Heiser, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting green shirt and pants. He keeps his silver hair in a flapper bob. His eyes are likewise gray. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was born in the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated, Pacifist. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Everard Denholm, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)3 (-4) 7 (-2)17 (+3)
Skills Deception +5, Religion -2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Henry Hale, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan coat over a brown low-cut shirt, and a broad hat upon his head. His chestnut hair is cut short. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Gifted. Bonds: Immigrant, Slave. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Henry Hale, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered ceremonial dagger and tarnished axe as well. His red hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Roger Clayton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Peter Paxton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His chestnut hair and beard is wavy and long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Job, Poor. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Peter Paxton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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