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NPC Generator

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Advanced [show]


Chad Huxley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. With a patchy white beard and wild white hair. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He became a Interpreter soon after.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Job. Occupation: Interpreter

Voice: Excited and jittery

Attributes [hide]

Chad Huxley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)13 (+1) 10 (+0)15 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Rodney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by goblins. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Bonds: Attractive, Enemies, Criminal record, Mentor. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Kyle Rodney, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Adam Adley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by beers. His black hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the south, but his parents moved at a very young age to the west. Adam was born on a far southern mountains where he grew up under the tutelage of his father, an expert Body Guard. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Impeccable. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Adam Adley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears yellow painted combat armor at almost all times. He wears his red hair down. His eyes are brown.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and human compassion

Flaws: Ugly, Racist. Bonds: Guardian, Rich. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Godfrey Marlee, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Blue quartz (15 gp). 2 Smokesticks. 2 Holy water. 4 Acid flasks.


Social Check DCs


Clerebold Bradford, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. His eyes are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Professionalism. Bonds: Attractive, Job, Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Clerebold Bradford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)6 (-2) 13 (+1)8 (-1)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs

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